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gdy wybieram postać wyłącza się terraria i wyskakuje takie coś

2011-12-01 19:54:00
System.DllNotFoundException: Nie można załadować biblioteki DLL 'steam_api.dll': Nie można odnaleźć określonego modułu. (Wyjątek od HRESULT: 0x8007007E)
w Terraria.Steam.SteamAPI_Init()
w Terraria.Program.Main(String[] args)

2011-12-01 19:54:45
System.DllNotFoundException: Nie można załadować biblioteki DLL 'steam_api.dll': Nie można odnaleźć określonego modułu. (Wyjątek od HRESULT: 0x8007007E)
w Terraria.Steam.SteamAPI_Init()
w Terraria.Program.Main(String[] args)

2011-12-17 21:50:17
System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w Terraria.Main.DrawMenu()
w Terraria.Main.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Terraria.Program.Main(String[] args)

2011-12-17 21:53:56
System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w Terraria.Main.DrawMenu()
w Terraria.Main.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Terraria.Program.Main(String[] args)

2011-12-17 21:57:14
System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w Terraria.Main.DrawMenu()
w Terraria.Main.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Terraria.Program.Main(String[] args)

2011-12-17 21:58:18
System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w Terraria.Main.DrawMenu()
w Terraria.Main.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Terraria.Program.Main(String[] args)




CO TO ? I CO MAM ZROBIĆ ?[/font]
oj już problem rozwiazny