Nie wiem co to
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18-12-2011, 19:16,
Post: #1
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Nie wiem co to
gdy wybieram postać wyłącza się terraria i wyskakuje takie coś
2011-12-01 19:54:00 System.DllNotFoundException: Nie można załadować biblioteki DLL 'steam_api.dll': Nie można odnaleźć określonego modułu. (Wyjątek od HRESULT: 0x8007007E) w Terraria.Steam.SteamAPI_Init() w Terraria.Program.Main(String[] args) 2011-12-01 19:54:45 System.DllNotFoundException: Nie można załadować biblioteki DLL 'steam_api.dll': Nie można odnaleźć określonego modułu. (Wyjątek od HRESULT: 0x8007007E) w Terraria.Steam.SteamAPI_Init() w Terraria.Program.Main(String[] args) 2011-12-17 21:50:17 System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Nazwa parametru: character w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character) w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text) w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text) w Terraria.Main.DrawMenu() w Terraria.Main.Draw(GameTime gameTime) w Microsoft.Xna.Framework.Game.DrawFrame() w Microsoft.Xna.Framework.Game.Tick() w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) w Microsoft.Xna.Framework.GameHost.OnIdle() w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.Run(Form mainForm) w Microsoft.Xna.Framework.WindowsGameHost.Run() w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) w Terraria.Program.Main(String[] args) 2011-12-17 21:53:56 System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Nazwa parametru: character w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character) w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text) w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text) w Terraria.Main.DrawMenu() w Terraria.Main.Draw(GameTime gameTime) w Microsoft.Xna.Framework.Game.DrawFrame() w Microsoft.Xna.Framework.Game.Tick() w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) w Microsoft.Xna.Framework.GameHost.OnIdle() w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.Run(Form mainForm) w Microsoft.Xna.Framework.WindowsGameHost.Run() w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) w Terraria.Program.Main(String[] args) 2011-12-17 21:57:14 System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Nazwa parametru: character w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character) w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text) w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text) w Terraria.Main.DrawMenu() w Terraria.Main.Draw(GameTime gameTime) w Microsoft.Xna.Framework.Game.DrawFrame() w Microsoft.Xna.Framework.Game.Tick() w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) w Microsoft.Xna.Framework.GameHost.OnIdle() w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.Run(Form mainForm) w Microsoft.Xna.Framework.WindowsGameHost.Run() w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) w Terraria.Program.Main(String[] args) 2011-12-17 21:58:18 System.ArgumentException: The character 'Ś' (0x015a) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Nazwa parametru: character w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character) w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text) w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text) w Terraria.Main.DrawMenu() w Terraria.Main.Draw(GameTime gameTime) w Microsoft.Xna.Framework.Game.DrawFrame() w Microsoft.Xna.Framework.Game.Tick() w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) w Microsoft.Xna.Framework.GameHost.OnIdle() w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) w System.Windows.Forms.Application.Run(Form mainForm) w Microsoft.Xna.Framework.WindowsGameHost.Run() w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) w Terraria.Program.Main(String[] args) CO TO ? I CO MAM ZROBIĆ ?[/font] |
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19-12-2011, 18:47,
Post: #2
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RE: Nie wiem co to
oj już problem rozwiazny
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